At level 100, a Pokémon's stats will be one stat point higher in a specific stat for every four effort points gained in that stat. However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any effort points. Defeated Pokémon give out 1, 2 or 3 effort points to a particular stat, depending on species (see list of Pokémon by effort value yield). Since Generation III, effort points have been completely separate values from base stats. Generation II introduced the Pokérus, a rare virus which doubles the effort points gained in battle. The amount of Special EVs received is equal to the defeated Pokémon's Special Attack base stat. Both Special Attack and Special Defense share the EV for Special to maintain compatibility. Vitamins add 2560 to one stat's EV, but cannot raise a stat above 25600.Īt level 100, the formula for determining the stat difference between a Pokémon trained in that stat and an untrained Pokémon is S t a t E X P 4, with the square root rounding upwards unless that would take it above 255, and the whole calculation rounding downwards.ĮVs behave the same in Generation II as they did in Generation I.
A Pokémon which reaches level 100 can continue to acquire EVs up to the maximum of 65535 in each stat, and use the box trick to have those EVs factored in.
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Additionally, EVs are calculated into stats when a Pokémon is taken from Bill's PC this is called the box trick. (Defeating 656 Mew, therefore, will give a Pokémon maximum EVs in each stat.) When multiple of the player's Pokémon defeat one opponent, the points are divided among those Pokémon.ĮVs are factored into the Pokémon's stats when it levels up. For example, defeating a Mew grants 100 effort points to each EV. When a Pokémon is defeated, its base stats are converted to effort points and then added to the EVs.
The Pokémon data structure in Generation I contains two EV bytes for each of the five stats (HP, Attack, Defense, Speed and Special), starting at zero when caught and with a maximum EV of 65535 for each stat. In Generations I and II, effort points given are equal to the base stats of the defeated Pokémon species.
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In the Generation I and II games, due to the effort value system being entirely different to later games, they are commonly referred to by fans as Stat Experience in the context of these games.ĭue to effort values, trained Pokémon are usually stronger than wild Pokémon, even those of the same level.Įffort values only appear in the core series and side series Pokémon games they are not present in the spin-off Pokémon games, such as the Pokémon Mystery Dungeon series. From Pokémon FireRed and LeafGreen to Pokémon Ultra Sun and Ultra Moon, EVs were also officially referred as base stats in English (distinct from what fans refer to as base stats, which are instead the stat-affecting values intrinsic to the Pokémon's species). They are primarily obtained by defeating Pokémon in battle, based on the Pokémon that was defeated. For Eevee and its evolutions, see Eeveelution.īase points (Japanese: 基礎ポイント base points), commonly referred to by fans as effort values (Japanese: 努力値 effort values) and abbreviated as EVs, are values that contribute to an individual Pokémon's stats in the core and side series Pokémon games.